New enemy + New poll!

Since Andrew-David came in,  we’ve been pretty busy working on the “seeeeeecrrettttt project” as well as on Dale N’ Peakot. Although, since we’ve just reached 450 Facebook fans, you still deserve a little preview from DnP, so here it is! As you can see, this one is a new flying enemy! What do you think? Like it? Hate [...]

A double sneak peek for our 400 awesome fans!

Let’s cut to the chase and give you what you’re all here for… :] First, you can see the brand new logo for Dale & Peakot! Right under it, you can see a new level featuring [probably] the creepiest flies you’ll ever see! Don’t they look like they want to stick to your head and [...]

350 fans = New sneak peek!

You know what? We love you guys! :] We’re probably as exited to post new stuff as you are to see them! So here’s your new sneak peek of Dale & Peakot! This one is a brand new foe from the Icy Mountain region you already saw on the blog. So far, we’re calling him [...]

300 fans reached + New fan art!

As some of you may have noticed, we just reached 300 fans on Facebook! Just like we did last week, we now give you another small preview of Dale & Peakot (the complete version). This time, you can see Peakot’s full body armor. Is this the final set? What are these new parts for? What [...]

250 fans reached!

What a nice way to start the week! First thing we know, we got 250 fans on Facebook :] You did it! Now, just like we said we would do, we’ll start posting previews and sneak peeks of Dale & Peakot (the complete version) from now on. Every time we’ll get another 50 fans on [...]

Dale & Peakot’s title screen!

Here we go with a new screenshot from our upcoming game: Dale & Peakot!
We know we haven’t been posting about it too much lately, but we’re almost done with the demo version and we should release it soon enough! Now, who wants to play?? :]

Pstt… it’s not final!

The making of Gobtron – Level designing

After conceptualization and prototyping, here’s how we started designing levels in Gobtron. Once we started to test the prototype on more than a single level to see how much we could push the difficulty, we really knew we were going to need a quick level editor for it. In Gobtron, a level is basically just [...]

Farmer game – Interface

Ok… so far, you know that our game is some kind of a platformer, that our main character has a gun, that he’s named Dale, and now we can tell you that he’s a farmer! Yup, that’s right. Sounds cool eh? Of course it does! Ok… enough bla bla about Dale, now let’s introduce a [...]

Second game’s look & feel

Yay! We have a good news for you (well… we think it’s a good one). We’re about to release a demo version of our second game so you can play earlier than we first planned. Why are we doing a demo version? Well, there are multiple reasons to this (which we may not tell for [...]

Second game – Story sneak peak

As you know, we’re currently working on our second game and it’s shaping up pretty well so far. The core of the game is pretty much done and we’re pushing further the whole level design dimension. We may post some video footage of it soon, but meanwhile you can still check out some static pieces [...]